41 INT. BREEN SHIPYARD - SMALLER CATWALK
BOOTS clanging over the metal catwalk through the darkness, past two gloved HANDS that grip firmly to the edge, unseen.
Once they pass, the hands’ owner HAULS itself up and onto the catwalk. The suited BASHIR looks up...
...and sees the docking hatch RUMBLE closed again. As soon as it is sealed, the LIGHTS come back on, showing Bashir...
42 INT. BREEN SHIPYARD - HANGAR
...the enormous shipyard, containing a whole new design of BREEN SHIP, a fluid design akin to a miniature Aventine but with the usual Breen signifiers, being constructed in zero-G by hundreds of Breen engineers brought in from Salavat.
This is what Bashir has come here to destroy.
43 INT. BREEN SHIPYARD - SMALLER CATWALK
Bashir gawks, until a BUZZ from behind him - he is blocking the way. He steps aside, lets this next group stomp on past him. Once they have, he joins them, hiding in plain sight.
44 INT. BREEN SHIPYARD - MAIN CATWALK
THOT KEER stands observing the construction, points and shouts (Breen BUZZ with ON-SCREEN SUBTITLES)...
Be careful with that!
Foreman TROP JATH approaches, they BUZZ at each other...
The reactor is assembled and ready,
sir. We are less than an hour away.
Very good, Trop Jath.
Meanwhile, the group of Breen STOMP across the catwalk in the background, ignored by Keer and Jath. The last Breen in line slows a bit, as if to listen in...
THOT KEER (subs)
I have been thinking, Jath...
45 INT. BASHIR’S SUIT (INTERCUT)
Keer’s voice translated by Bashir’s suit, as he slows...
THOT KEER (comm)
...it seems wrong to let our bird
leave the nest without a name. I’m
thinking... Marjat. For its maiden
voyage, I name this vessel Marjat.
TROP JATH (comm)
Is that a name of significance?
THOT KEER (comm)
None that need concern you.
46 INT. BREEN SHIPYARD - HANGAR (INTERCUT)
Bashir can’t hover any longer without looking obvious, so he moves on. Keer was too engrossed in his ship to notice.
The group of Breen he is following reach a door. The one at the front enters a CODE into the panel at its side...
47 INT. BASHIR’S SUIT (INTERCUT)
The number registers on Bashir’s HUD...
He nods, committing it to memory...
48 INT. BREEN SHIPYARD - HANGAR (INTERCUT)
The door opens, the Breen enter, and Bashir follows them through, quickly lost in the crowd.
MATCH CUT TO:
49 INT. SALAVAT COLONY - PASSAGEWAY
Two Breen exit a door and walk down the corridor. In front is the Inquisitor, and close behind with a disruptor jammed into his lower back, is Sarina. The dark lighting helps to disguise what is going on. BUZZ with ON-SCREEN SUBTITLES:
Right. There is a cargo lift that
leads up to the flight deck. But
it will do you no good.
Don’t talk if it’s not to help.
They turn right at an intersection, and a little further down is the lift door, with a security panel by its side.
The Inquisitor touches the scanner, it reads his ID chip, and the door opens. Sarina nudges him inside...
50 INT. SALAVAT COLONY - CARGO LIFT (CONTINUOUS)
...the moment the doors close behind them, she SLAMS her disruptor on the back of his neck. He slumps to the ground unconscious. She turns to work the lift controls...
Be thankful for Julian’s good
influence, or you’d be dead...
The lift starts moving. She looks at her hostage, considers a moment, then pulls her stolen neural truncheon...
Still... this is for Chot Nar.
...and she JAMS the truncheon into his lower back. A FLASH of power, and the Inquisitor’s body JERKS violently...
51 INT. SALAVAT COLONY - FLIGHT DECK
Sarina walks calmly out of the lift, whose light has been shot out and the controls left SPARKING.
In front of her are half a dozen Breen FIGHTERS, single-pilot vessels at rest with their canopies open. Several TECHS are working on them. Beyond them all is another hole straight through the rock, like at the recycling plant.
To her right is the pilots’ ready room, where a mission COMMANDER is giving a briefing MOS to his six PILOTS, visible through glass. None of them have noticed her yet.
To her left are several CRATES covered in Breen SYMBOLS...
52 INT. SARINA’S SUIT (INTERCUT)
The in-suit translation system renders the symbols in green English text - MUNITIONS. Sarina smiles...
I would have preferred a subtler
exit, but this will do in a pinch.
53 INT. SALAVAT COLONY - FLIGHT DECK (INTERCUT)
Casually, Sarina strolls past the munitions crates while quickly pressing buttons on her disruptor. She slips the weapon BETWEEN two of the crates, where the rhythmically blinking LIGHT can be barely seen, and keeps walking.
The techs walk away from one of the fighters, apparently satisfied. Sarina heads straight for that one, climbs the ladder, takes the seat, and pulls the canopy closed.
Only then does anyone notice - a loud BUZZ calls out...
Halt! Get out of that ship!
54 INT. SARINA’S FIGHTER (INTERCUT)
Ignoring him, Sarina quickly straps herself in and starts testing controls, figuring out how this works...
55 INT. SALAVAT COLONY - FLIGHT DECK (INTERCUT)
The mission commander and his six pilots all come running as the stolen fighter’s engines FIRE...
56 DISRUPTOR (INTERCUT)
Blinking away, building power, unnoticed by anyone...
57 INT. SARINA’S FIGHTER (INTERCUT)
A voice comes over the fighter’s comm (BUZZ w/ SUBTITLES):
Shut down your engines at once.
This is your only warning.
But Sarina just grabs the yoke, settles her feet onto the engine controls - and PUNCHES IT.
58 INT. SALAVAT COLONY - FLIGHT DECK (INTERCUT)
The stolen fighter LAUNCHES at full throttle, JERKING up from the deck and wobbling erratically towards the hole in the rock walls. As the pilots run to their own ships...
59 DISRUPTOR (INTERCUT)
The blinking reaches fever pitch...
60 INT. SALAVAT COLONY - FLIGHT DECK (INTERCUT)
...and the munitions stock EXPLODES - a massive ball of FLAME that consumes all the crates, half the deck and at least one of the Breen techs.
61 INT. SARINA’S FIGHTER (INTERCUT)
Sarina guides her fighter into the dark tunnel, as the sound of Breen SCREAMS transformed into frantic BUZZING comes through the comm. She forges on, determined...
62 EXT. SPACE - SALAVAT ORBIT
...and ZOOMS out of another otherwise unremarkable hole in the planet’s surface, and on into open space.
63 EXT. SPACE - BREEN SHIPYARD
The secret asteroid shipyard elsewhere in the system...
64 INT. BREEN SHIPYARD - CORRIDOR
The place is packed with Breen soldiers and civilians all busy busy busy, a constant BUZZ of all their conversations overlapping. The pressure on these people is tangible.
And among them walks BASHIR, the human spy. He reaches a junction, looks up at the SYMBOLS over it...
65 INT. BASHIR’S SUIT (INTERCUT)
The heads-up display translates the symbols...
Restricted access. Finally, some
peace and quiet.
66 INT. BREEN SHIPYARD - CORRIDOR (INTERCUT)
...Bashir turns down the quieter, darker corridor, the background BUZZ immediately dying out. He walks...
67 INT. BASHIR’S SUIT (INTERCUT)
...and talks to himself...
Too busy to even check IDs. That
can only mean a tight deadline.
The green-outlined corridor reaches another branch...
68 INT. BREEN SHIPYARD - CORRIDOR (INTERCUT)
He pauses at the next turn, hidden by the dim lighting. At the far end of this branch is a DOOR, flagged by two uniformed military Breen, and more SYMBOLS over it.
69 INT. BASHIR’S SUIT (INTERCUT)
Bashir’s HUD automatically ZOOMS, refocuses, translates...
Authorised personnel only. That’s
the command deck.
70 INT. BREEN SHIPYARD - CORRIDOR (INTERCUT)
Bashir pulls back around the corner, hides in the dark...
71 INT. BASHIR’S SUIT (INTERCUT)
...preparing himself for what is to come.
Hundreds of them... engineers,
technicians... civilians. And
they’re all about to die.
No - don’t sanitise this. I’m
about to kill them.
He closes his eyes as the voices of MEMORY come to him, quotes from various moments in 14x03 “Behind the Mask”...
Did I want to kill him? Of course
not. But I did it, for the sake of
the mission and the Federation...
You have to put aside your empathy.
It is necessary... You knew what
you signed up for, and we don’t
have time for this... You’ve been
in war, you know how it works...
We’re not at war...
He opens his eyes again, hardens his heart.
But we are. Maybe it’s a cold war,
but it’s a war nevertheless. These
people aren’t innocents. They’re
willing members of the Breen
war effort, and they wouldn’t
hesitate to kill me. To kill us.
72 INT. BREEN SHIPYARD - CORRIDOR
The two Breen SOLDIERS guarding the Ops Centre door SNAP to attention as they see another Breen coming towards them. More Breen vocoder BUZZ with ON-SCREEN SUBTITLES...
Attention! I am Hesh Gron, here by
order of the Information Bureau.
Two human spies have been detected
on Salavat. Have you seen anything
unusual in the last three hours?
The two guards look to each in momentary confusion - and Bashir SHOOTS them both down at point-blank range with his disruptor. They slump to the deck, dead.
Bashir grabs the wrist of one, drags his hand up to the scanner, and lets it scan his ID. BEEP - the door opens...
73 INT. BREEN SHIPYARD - HANGAR
Thot Keer gazes proudly over his creation...
Keer to Ops. Prepare to initiate
final diagnostics and systems
check on my order. Confirm.
Keer to Ops! Respond!
Still no response. Keer is getting worried, something is wrong. He heads over to a computer console, inspects it...
Suddenly an ALARM sounds, loud and grating, like at the recycling plant. As the Breen engineers react in panic, Keer shouts over the sudden din to the approaching Jath...
Reactor malfunction! Breach imminent!
(re the console)
But all readings are nominal.
Not the ship, sir. The base.
Evacuate the base and bring the
Marjat’s main power online. We
have to get the ship and the
workers out of here now,
before the base is destroyed.
Where are you going, sir?
Ops - I need to open the bay doors
and upload the final schematics
- in case we fail to escape.
Keer EXITS through the same door Bashir did earlier. Jath turns back to the panicking engineers, begins trying to get them organised and under control...
74 INT. BREEN SHIPYARD - CORRIDOR
While ALARMS sound and Breen panic all around, Thot Keer strides forcefully through the melée, pushing them aside.
Out of my way!
He turns into the corridor marked Restricted Access...
But as he turns the next corner towards the Ops Centre...
...he stops at the sight of Breen BODIES on the deck. They were shot in the chest, apparently while someone was trying to escape. Keer steps over them, horrified...
He reaches the door to the Ops Centre, which is SCORCHED with disruptor blasts...
75 INT. BREEN SHIPYARD - OPS CENTRE
...and enters the control centre of his entire operation, littered with dead bodies. They were all executed before they even had chance to get up from their stations, which are now BLASTED and SPARKING husks of useless metal.
Thot Keer steps into this, looks around in horror...
But they were just engineers and
technicians. Why kill them? What
kind of murderer... what kind of
monster could do this?
76 INT. BREEN SHIPYARD - CORRIDOR
Where Bashir now walks firmly through the panicking crowd, straight towards us, as alarms BLARE and vocoders BUZZ...
77 INT. BASHIR’S SUIT
Stern faced, walking on calmly as the voices translate...
Get to the escape pods, quickly...
Has anyone seen Sepp, I can’t find
her... Please help me... Gods
we’re all going to die here...
Bashir remains calm, burying it all, refusing to think about what he is now responsible for...
END OF ACT THREE